P5-数字粒子消散
python
import pygame
import sys
import random
# 初始化Pygame
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("数字粒子逐渐消散效果")
# 字体设置
font = pygame.font.Font(None, 200)
text_surface = font.render("5", True, (0, 0, 0))
# 粒子类
class Particle:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
self.radius = 3
self.speed_x = random.uniform(-1, 1)
self.speed_y = random.uniform(-1, 1)
self.alpha = 255
def update(self):
self.x += self.speed_x
self.y += self.speed_y
self.alpha -= 1
def draw(self):
self.color = (self.color[0], self.color[1], self.color[2], self.alpha)
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.radius)
clock = pygame.time.Clock()
particles = []
exploded = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not exploded:
exploded = True
for x in range(text_surface.get_width()):
for y in range(text_surface.get_height()):
color = text_surface.get_at((x, y))
if color.a != 0:
particle = Particle(screen_width // 2 + x - text_surface.get_width() // 2,
screen_height // 2 + y - text_surface.get_height() // 2,
color)
particles.append(particle)
# 填充背景色
screen.fill((255, 255, 255))
# 更新和绘制粒子
for particle in particles:
particle.update()
particle.draw()
# 更新屏幕
pygame.display.flip()
clock.tick(60) # 控制帧率
pygame.quit()