P3-下雨特效
python
import pygame
import sys
import random
# 初始化Pygame
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雨滴特效")
# 雨滴数量
num_drops = 100
# 创建雨滴列表
raindrops = []
for _ in range(num_drops):
raindrop = [random.randint(0, screen_width), random.randint(0, screen_height)]
raindrops.append(raindrop)
# 定义颜色
white = (255, 255, 255)
blue = (0, 0, 255)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# 更新雨滴位置
for i in range(num_drops):
raindrops[i][1] += 5 # 垂直向下移动
if raindrops[i][1] > screen_height:
raindrops[i][1] = 0 # 重新回到屏幕顶部
raindrops[i][0] = random.randint(0, screen_width) # 随机新的水平位置
# 填充背景色
screen.fill(white)
# 绘制雨滴
for raindrop in raindrops:
pygame.draw.circle(screen, blue, raindrop, 2)
# 更新屏幕
pygame.display.flip()
clock.tick(60) # 控制帧率
pygame.quit()